A 3-D Rendering Library for
Mobile Devices

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Getting Started


The current and previous distributions of the project can be obtained from the SourceForge project home page.

The current distribution contains a simple example project for eMbedded Visual C++ 4.0 in the test sub-directory. You should be able to build the included project out of the box both in Debug and in Release mode (at least the ARM variants, which do not require GPP). To execute the demo program you will have to copy the libGLES_CM.DLL (either Debug or Release version) and the included texture image file together with the resulting application test.EXE onto your Pocket PC.

Please refer to the Developer's Guide for more related information.

CVS Access

The source code can be accessed through CVS:

cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/ogl-es login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/ogl-es co ogles

An online version of the repository is available here.

Development Environment

Right now, I am using the following development environment:

bulletSDK for Pocket PC 2003, SDK for Smartphones 2003
bulletVisual C++ 4.0 SP3
bulletIntel Graphics Performance Primitives (4.0 beta, lower versions have bugs)
bullet(optional) Intel C++ Compiler

All the required tools (SDK, VC++, GPP) are available as free downloads, but might require click-through registration. For details, please refer to the details section below. As hardware, I am using a Toshiba e755.

How do I build this project from the source?

To build the libraries, open the corresponding project/workspace from the projects sub-tree. If the download is correct, the project should build right away without any further adjustment.

How do I get support?

Please refer to the SourceForge project homepage on how to obtain support.

How can I contribute?

Please refer to the SourceForge project homepage on how to contribute to this project.